the addictive elements of the game.ĭominions on the other hand shows that exact love and care as a previous poster mentioned. While i still get a craving to play Civ now and then, it isn't a craving for an immersive experience, but simply the wheel of "One-more-turn" syndrome which is what the game studio spends the most time on. clicking next turn and waiting for some number of points to accumulate for the next big event. With all the various nations and stuff to build and research to do, it all boiled down to the same experience. After a few hundred hours of Civ 5 I felt robbed of time and effort. No diplomacy with AI but a message and items sending system is in place for MP games for trade and alliances.ĭominions has a deep magic system with several schools of magic (alteration, conjuration, construction) and mages can have different paths (like fire, water, death, blood).ĭominions has a complex pretender design system, allowing you to make custom builds to choose how you will play even if you play with the same nation every time.Ĭommanders are needed to move around troops, on Civ they just are on the battlefield and can send them separately.Ĭiv is designed to keep you clicking. No city building or improvement in Dominions.ĭeep combat system and mechanics in Dominions as if it was an RPG, different from the rock papers scissors other games offer. ![]() Dom5 AI was improved and players say is more of a treath than Dom4. The AI is competent enough to keep you entertained with a good level of challenge, but is sadly limited by how complex the game is. The civ series is classic 4X gameplay with diplomacy and exploration, Dominions is more a wargame series with 4X elements but they fully appear on MP with crafty players. Iverall, if you like deep strategy with grand strategy with magic go for Dominions, and if you are new buy the 5th one which has more features and is where everyone is going right now for MP. The game plays similar to what it was on the first part of the series but you can clearly see the difference on how polished the games are right in comparison. Always keeping the same formula with a few adittions and fixes to the gameplay. ![]() But, what Dom gains is the complexity on the small mechanics that combined on different ways bring different results, like unit size, age, living or undead, fire or water, flying, types of attack, types of magic, weather, terrain, a pretender god's dominion, and many other factors that can affect strategy and tactical choices, something Civ doesn't have.Ĥ-Yep, Dom has 5 games right now since it was released on 2002, all by the same 2 people working on writing the game and drawing the sprites getting help on the beautiful music. ![]() The only way to gain an alliance is by playing a disciples game which is a fixed teams game where 1 is the god and the other a loyal powerful follower. On MP you have diplomacy with other players and is possible to win this way as far as I have known. You have no diplomacy with AI and is all about war. Being only 2 members on the development team you can clearly see the amount of love given to this game, more than waht Civ ever received, even by Sid Meier's on the first 3 games.ģ-D4 has less features as a 4X game. Dom 5 has better sprites but keeps the simpliness and has only 2 sprites for units (standing and attacking)Ģ-Yes, there's a lot of research put into this game series, because the devs actually care about it. 1-Dom has been known to keep similar graphics wiht a few improvements over time.
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